Vection in depth during consistent and inconsistent multisensory stimulation in active observers
نویسنده
چکیده
The study of visual illusions of self-motion, or vection, has a long history of research dating back to its first descriptions by Helmholtz (1867). Early vection studies tended to induce vection in physically stationary observers or passively moved observers (externally generated perceptions of self-motion). It has not been until recently that studies have examined this experience in actively moving observers (self-generated perceptions of self-motion). With continuing advances in technology, it has become increasingly more important to understand the perception of self-motion in active, moving observers where there is some interaction between the observer and the virtual visual environment. This thesis consists of four experimental chapters. These chapters examined the effect of consistent and inconsistent multisensory self-motion stimulation (compared to stationary vision-only self-motion situations) on the strength of vection in depth during active seated head movements (Empirical Chapters 1-3) and during treadmill walking (Empirical Chapter 4). In addition, this thesis examined the robustness of the viewpoint jitter and oscillation advantage for vection (compared to non-jittering constant velocity optic flow) under different self-motion situations and contexts. Overall, both vection in depth and the viewpoint jitter/oscillation advantage were remarkably tolerant to inconsistent multisensory self-motion situations; however, consistent visualvestibular information was shown to increase vection in depth compared to vision-only conditions in some seated self-motion situations. Together, the findings of this thesis suggest that multisensory interactions during vection in depth are more complicated than originally thought and depend on a number of factors including the physical/simulated axis of self-motion, the type and level of multisensory conflict and the type and number of senses involved. Specifically, this thesis showed that: (i) consistent horizontal (but not depth) visual-vestibular information during active seated head movements increased vection in depth compared to vision-only conditions; and (ii) biomechanical
منابع مشابه
Vection in depth during consistent and inconsistent multisensory stimulation.
We examined vection induced during physical or simulated head oscillation along either the horizontal or depth axis. In the first two experiments, during active conditions, subjects viewed radial-flow displays which simulated viewpoint oscillation that was either in-phase or out-of-phase with their own tracked head movements. In passive conditions, stationary subjects viewed playbacks of displa...
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We examined the vection induced by consistent and conflicting multisensory information about self-motion. Observers viewed displays simulating constant-velocity self-motion in depth while physically oscillating their heads left-right or back-forth in time with a metronome. Their tracked head movements were either ignored or incorporated directly into the self-motion display (as an added simulat...
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Vection has typically been induced in stationary observers (ie conditions providing visual-only information about self-motion). Two recent studies have examined vection during active treadmill walking--one reported that treadmill walking in the same direction as the visually simulated self-motion impaired vection (Onimaru et al, 2010 Journal of Vision 10(7):860), the other reported that it enha...
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تاریخ انتشار 2013